No F@*k1ng Way! (1800 MSpoints for XBLA’s Castle Crashers?)

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No, the eyes do not deceive - that’s right, 1800 MSpoints (or $22.50/£15.30 in earth money) for Castle Crashers.
Microsoft today updated the official Japanese Xbox Live blog and branded it “The Summer of Live Arcade”. The update gives news on the availability of five XBLA titles and their prices, most of which are the fairly […]

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BleemPosted by Bleem - July 30th, 2008 - 6 Comments

Too Human Demo - Updated

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Not sure if its a global release, but next week, July 14, Too Human gets a demo in the USA.Apparently the demo will cover part of the first level, pretty scarce on details other then that. Consider this the shortest post ever,
(sorry Bleem) its Friday and I rented Unreal Tournament. Look out for some impressions […]

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ErickPosted by Erick - July 11th, 2008 - No Comments

Halo 4?

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Some of you are doubtlessly aware,
There was once a site called I love bees.com which was a site dedicated to news and promotion of Halo 2.
Ilovebees.com has come back online, with hidden and not so hidden .wav files and collage’s of photos, quite a few showing the year 2552…..
Quite possibly, this might be a lead […]

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ColonelPosted by Colonel - July 8th, 2008 - 2 Comments

Comic - It looks like… blood?

You know, one of these days I’m going to post a comic on time!
This months comic here for you is quite obviously based on Resident Evil 5, boy am I looking forward to that one, I still can’t descide if I should play through it first as a single player or co-op.

I also am getting […]

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ColonelPosted by Colonel - July 5th, 2008 - 2 Comments

Christmas in July

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Bungie’s Weekly Update came a day early with some exciting news. On July 7th, the new Halo3 map “Cold Storage” will be available as a free download on the Xbox Live Marketplace. Bungie has their customer appreciation day 7/7, and will have one day only exclusive themes and gamer pics, alongside the new map, a […]

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ErickPosted by Erick - July 3rd, 2008 - 1 Comment

Xbox360 Exclusives

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Xbox 360, as a platform, has had a high performing stable of exclusive titles to call its own since its launch back Nov 2005. Exclusives are tough for developers and publishers alike. Developers lose a percentage of the population if they are specific to any one platform, and usually the publisher is taking a risk, […]

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ErickPosted by Erick - July 3rd, 2008 - 1 Comment