A Teddy Bear is huggably soft (or scratchy & awkward), but your rotting corpse is also endowed with a high degree of softness, and a hero has arrived to remind you of this. Captain Snuggles is that hero, hugs and kisses xoxoxo. Captain Snuggles desires the blood of the innocent, and a healthy dose of […]
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Posted by Erick - December 18th, 2007 - No Comments
Had a nice holiday weekend in New Hampshire, Thursday to Sunday with very little family interaction. A few friends purchased an Elite and had 2 new black controllers, so they came over for a little split-screen on my 50′’. Now, with my brother letting me borrow The Orange Box and a rental of Call of […]
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Posted by Erick - November 26th, 2007 - No Comments
December 11th Bungie is releasing new maps for Halo 3, and they will cost you 800 MSpoints. Standoff, Rat’s Nest, and Foundry are the map names, and they should be implemented into matchmaking as they are launched.
“When Halo 2’s downloadable content joined the Internet, it effectively split the Matchmaking population into the “haves” and the […]
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Posted by Erick - November 20th, 2007 - 10 Comments
Microsoft have today revealed that the delayed fall update will be released to the public on the 4th December.
We already know most of the contents, Parental Control - possible DivX playback etc. But, Microsoft today said it would start allowing users to download full Xbox titles.
First up for release are Halo, Fable, Fahrenheit, Crimson […]
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Posted by Bleem - November 13th, 2007 - 5 Comments
Logged in to look at some screens from yesterday, and noticed a few tweaks to Bungie.Net’s interface. The statical side of things are now even more robust, giving percentages for weapons used and an upgraded graphical interface when looking at weapon descriptions.
The new “Heat Map” section is worth its weight in gold for those of […]
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Posted by Erick - November 9th, 2007 - No Comments
Blasphemy. Bungie are pioneers in matchmaking and everything online, but it seems in all their beta-testing and polishing of the game they left out a crucial ingredient - the ability to share the experience.
Making adjustments to the different multiplayer maps has been great fun this past weekend. I set up a variation of Valhalla […]
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Posted by Erick - October 1st, 2007 - 33 Comments
I’m running on fumes this morning and Halo 3 is the cause. If you’ve tried Forge at all you know how many details there are to manage on any given map. Hundreds of items are spawned in the maps by default, but Bungie never gave us a “delete all” button. Another site clued me into […]
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Posted by Erick - September 27th, 2007 - 2 Comments
Recently we realised that with the coming of Halo 3, the end of rule for Halo 2 brims on the horizon.
A few friends decided that as Halo 2 has been with us and a source of enjoyment over the years it deserved a proper send off, so we scheduled HALPOLOOZA!
Planning the event way ahead of […]
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Posted by Colonel - September 21st, 2007 - 5 Comments